How to learn game development

Games combine programming, art and design. Make tiny games first, finish them, and only then plan something bigger.

Good for: Beginners who want to build their own games. Typical time: 150–300 hours in total, depending on where you start.

The usual order of steps

  1. 1
    Programming basics≈ 40 h
    C# for Unity or GDScript for Godot.
  2. 2
    An engine≈ 40 h
    Unity or Godot: scenes, objects and input.
  3. 3
    Game design≈ 25 h
    Rules, goals and fun in small games.
  4. 4
    Art and sound≈ 20 h
    Free assets and simple tools.
  5. 5
    Three small games≈ 60 h
    Finish and publish three small games.

Free or paid?

Many good courses for each step are free; paid ones usually add a certificate, feedback from a teacher or a fixed schedule. Check the current price, dates and age limits on the provider’s own site before you pay.

Where to look for courses

Search these platforms for “Game development”. Compare ratings, prices and the date of the last update before you choose.

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The hours are rough, typical figures, not promises. Plans are made by AI and may contain mistakes.

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